In the same page,
> The MonoGame Foundation cannot directly give anyone access to the private console repositories without prior approval from the vendor due to NDA requirements set out by each vendor.
Blame here goes to Nintendo, Sony and Microsoft (though I'm not so sure about Microsoft)
This also applies to Godot, another open source game engine, which doesn't have any code for console support on its upstream repository.
> though I'm not so sure about Microsoft
GDK is open-source (https://github.com/microsoft/gdk), but to be fair there is a possibility that there are some parts under NDA.