Games tend to avoid FP64 compute as Nvidia has always gimped it in consumer GPUs, so you are somewhat lucky there. "Lucky" as in, you get to enjoy the broken-ass, glitchy FP32 physics that we've all grown to love so much.
However, if you actually need the much higher precision of FP64 for scientific computing (like most non-AI data center users do) and extremely slow emulation is not an option, consider yourself fucked.