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SXXlast Wednesday at 10:22 PM0 repliesview on HN

> Still somewhere between 10 and 25%, though.

This is basically almost public information: 25% cut on earnings between $10 million and $50 million.

Yet most likely very big share of sales is well below $10 let alone $15 due to sales and regional pricing.

So yeah I doubt numbers anywhere close to those adverised.

> Generally, the Steam cut is considered “fair” for Indy devs. The benefits of steam (discoverability, massive audience) generate more sales. My Indy dev friends are not upset about the steam cut at all.

Steam no longer provide any discoverability on its own unless you either bring your own community ftom outside or spend $10,000-100,000 on marketing to gain wishlists.

If you're small 2-10 people indie gamedev studio and have external funding Valve will earn more from your game than you.