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a_e_ktoday at 10:38 AM0 repliesview on HN

And once you get beyond the books the sibling comments here have mentioned (I'd suggest starting with the Ray Tracing In One Weekend minibook series first before Physically Based Rendering), there's the Ray Tracing Gems series (https://www.realtimerendering.com/raytracinggems/) which is open access online with print editions for purchase.

(Disclosure: I contributed a chapter.)