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xboxnolifesyesterday at 7:36 PM1 replyview on HN

At least with CRTs, it's not just the imagination. It's the actual analogue interpolation creating a different image than the raw pixel-perfect without blurring/smoothing.

This video and timestamp comes to mind: https://youtu.be/2sxKJeYSBmI?si=ikuOuZl-Ho5_VK4k&t=1613


Replies

numpad0yesterday at 10:38 PM

obligatory supplement: everyone used CRTs for monitors back then, albeit of different resolutions for PCs and for watching TVs. It's not like devs had to mentally simulate the effect.