The blog looks nice, especially having simple to understand numbers. To me the memory subsystem articles are missing the more spicy pieces like platform semantics, barriers, de-virtualization (latter discussed in an article separate of the series). In the other articles I'd also expect debugging format trade-offs (DWARF vs ORC vs alternatives), virtualization performance and relocation effects briefly discussed, but could not find them. There are a few C++ article missing: 1. cache-friendly structures in C++, because standard std::map etc are unfortunately not written to be cache-friendly (only std::vector and std::deque<T> with high enough block_size), ideally with performance numbers, 2. what to use for destructive moves or how to roll your own (did not make it into c++26).