> The widespread deployment of NAT and VPNs has counter acted the market forces that were assumed to make IPv6 appealing.
Tell that to everyone who is behind CG-NAT and has issues with (e.g.) video games. Or all the (small(er)) ISPs that have to layout CapEx for translation boxes.
Isn't CGnat due to IPv6 use on the mobiles? You could quit and say that's an IPv6 problem that didn't get solved in the IPv6 engineering
Honestly the games issue might be out of day. Game devs have access to great services to punch through NAT at this point.
Tech finds a way…