Regarding the geometry engine, the README says:
Cadova uses Manifold-Swift, Apus and ThreeMF.
First I hear of those. Curious to see how those compare to things like OpenCascade.
Manifold works on solid triangle meshes, OpenCascade is a true BREP kernel that represents solids as edges (straight and curved) and surfaces (not meshed) computed from those edges. There is no triangulation in the root model in OpenCascade.
Manifold is impressive, lots of info here:
https://github.com/elalish/manifold
Manifold works on solid triangle meshes, OpenCascade is a true BREP kernel that represents solids as edges (straight and curved) and surfaces (not meshed) computed from those edges. There is no triangulation in the root model in OpenCascade.