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satvikpendemlast Sunday at 4:14 AM1 replyview on HN

> Edit: Several cross-platforms frameworks can do Liquid Glass:

This is pretty funny because you just listed SwiftUI three times but in different configurations. They're not truly cross platform, they just wrap Apple's native design code. In contrast, I can (and do) use a package like liquid_glass_renderer to get Liquid Glass everywhere, on all my devices, with one codebase.


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wahnfriedenlast Sunday at 5:01 AM

If this is the current state of it, I can spot a dozen details that are wrong or missing: https://x.com/imadetheseworks/status/1973765948218941771/vid...

Maybe it will get there... Meanwhile I would rather use technologies that provide the full experience on the platform where it matters, and would never want those liquid components on platforms like Android or Windows anyway.

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