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jcstklast Thursday at 4:22 AM1 replyview on HN

I got into programming through MUDs, have the fondest memories of those times and deeply appreciate their role in my life. I ran up a giant AOL bill playing Dragon's Gate that I had to work off by doing data entry that helped me understand the basics of computing, and then using that knowledge to create so many scripts and highlights in Rapscallion MUD client. After that, I realized I could make more things and never stopped. What a great time. I remember being online when the MUD I played reached their maximum number of concurrent players - 340 - and thinking that the world was so big. Crazy to think about online gaming today.


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telchiorlast Thursday at 5:12 AM

Those AOL prices were insane. It has admittedly been so long that I'm not sure I trust my memory, but I seem to recall per-minute pricing that could rack up over $20 per hour just from playing any of their text based games. I begged and begged my parents to let me just try one for a few minutes and they very wisely said absolutely not.

A few years went by and suddenly playing MUD / MOOs was free. I honestly miss those days, text-based has a vibe that no graphical game can ever replicate.

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