But... A lot of stuff you rely on now was probably once distracting and unpredictable. There are a ton of subtle UX behaviors a modern computer is doing that you don't notice, but if they all disappeared and you had to use windows 95 for a week you would miss.
That is more what I am advocating for, subtle background UX improvements based on an LLMs ability to interpret a users intent. We had limited abilities to look at an applications state and try to determine a users intent, but it is easier to do that with an LLM. Yeah like you point out some users don't want you to try and predict their intent, but if you can do it accurately a high percentage of the time it is "magic".
Serious question: what are those things from windows 95/98 I might miss?
Rose tinted glasses perhaps, but I remember it as a very straightforward and consistent UI that provided great feedback, was snappy and did everything I needed. Up to and including little hints for power users like underlining shortcut letters for the & key.
I remember seeing one of those "kids use old technology" videos, where kids are confused by rotary phones and the like.
One of the episodes had them using Windows 98. As I recall, the reaction was more or less "this is pretty ok, actually". A few WTFs about dialup modems and such, but I don't recall complaints about the UI.
> But... A lot of stuff you rely on now was probably once distracting and unpredictable.
And nobody relied on them when they were distracting and unpredictable. People only rely on them now because they are not.
LLMs won't ever be predictable. They are designed not to be. A predictable AI is something different from a LLM.
> There are a ton of subtle UX behaviors a modern computer is doing that you don't notice, but if they all disappeared and you had to use windows 95 for a week you would miss.
Like what? All those popups screaming that my PC is unprotected because I turned off windows firewall?
> subtle UX behaviors
I'd wager it's more likely to be the opposite.
Older UIs were built on solid research. They had a ton of subtle UX behaviors that users didn't notice were there, but helped in minor ways. Modern UIs have a tendency to throw out previous learning and to be fashion-first. I've seen this talked about on HN a fair bit lately.
Using an old-fashioned interface, with 3D buttons to make interactive elements clear, and with instant feedback, can be a nicer experience than having to work with the lack of clarity, and relative laggyness, of some of today's interfaces.