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johnnyanmaclast Thursday at 5:57 PM0 repliesview on HN

>If the majority of your customers don't value it that much, then you are pretty cooked.

cries in gamedev

Sadly my options are to either sell a few thousand copies on pc and deal with complaints on how my game isn't an 80 hour long timesink, or go into mobile and employ all the dark patterns I hate about marketing.