You only need the piece type for pawns (that can be upgraded), and a bit on the king to track if castling is possible; otherwise a single bit for on-board/captured is sufficient, since the types of the other pieces are implicit in the array index. (You can shave single bits in a few places -- if the state represents a game in progress the king-captured bit isn't needed; natural bishops only need 5 bits for position on board, etc. This doesn't really add up though.)
On the other hand, there are 32 pieces (max) on a chess board, not 16, so grandparent is off by a factor of more than two.
You only need the piece type for pawns (that can be upgraded), and a bit on the king to track if castling is possible; otherwise a single bit for on-board/captured is sufficient, since the types of the other pieces are implicit in the array index. (You can shave single bits in a few places -- if the state represents a game in progress the king-captured bit isn't needed; natural bishops only need 5 bits for position on board, etc. This doesn't really add up though.)
On the other hand, there are 32 pieces (max) on a chess board, not 16, so grandparent is off by a factor of more than two.