Fun is a feeling, so one can't really have an argument that something is fun or not - that would be a category error no?
You've got a good analogy there though, because many great and/or famous painters have used teams of apprentices to produce the work that bears their (the famous artist's) name.
I'm reminded also of chefs and sous-chefs, and of Harlan Mill's famous "chief surgeon plus assistants" model of software development (https://en.wikipedia.org/wiki/Chief_programmer_team). The difference in our present moment, of course, is that the "assistants" are mechanical ones.
(as for how fun this is or isn't - personally I can't tell yet. I don't enjoy the writing part as much - I'd rather write code than write prompts - but then also, I don't enjoy writing grunt code / boilerplate etc., and there's less of that now, - and I don't enjoy having to learn tedious details of some tech I'm not actually interested in in order to get an auxiliary feature that I want, and there's orders of magnitude less of that now, - and then there are the projects and programs that simply would never exist at all if not for this new mechanical help in the earliest stages, and that's fun - it's a lot of variables to add up and it's all in flux. Like the French Revolution, it's too soon to tell! - https://quoteinvestigator.com/2025/04/02/early-tell/)
yeah, well said
i like what software can do, i don't like writing it
i can try to give the benefit of the doubt to people saying they don't see improvements (and assume there's just a communication breakdown)
i've personally built three poc tools that proved my ideas didn't work and then tossed the poc tools. ive had those ideas since i knew how to program, i just didn't have the time and energy to see them through.