You understand me, this is most important. And thank you for explaining this exercise - but to be honest, if the article says "How to store a chess position in 26 bytes"
And you actually cannot store this in 26 bytes based on your implementation, and then you show integer bits and bytes that aren't even binary...eh.
And to be honest, like how about we store the chess position in 1 bit.
I will execute some chess position program in 1 bit, ON / 1. How about that for ultra compression? Lets just pretend those other random bits and bytes don't exist I mean (...but they do...) - it's stored somewhere else, but "HOW TO STORE A CHESS POSITION IN 1 BIT" - but ok, fine I will play "pretend" |How to store a chess position in 26 bytes (2022)|
You know what I mean? lol
Yes I do know what you mean, don't worry. (I'm also an IRC dinosaur)