Do we pay a storage penalty for inactive sprites?
You pay for the storage you actually use (not the raw capacity). If you build, like, a relatively complicated Python web service with some assets, and all the build deps that go with that, you might be on the hook for, like, 90 cents in a month.
You pay for the storage you actually use (not the raw capacity). If you build, like, a relatively complicated Python web service with some assets, and all the build deps that go with that, you might be on the hook for, like, 90 cents in a month.