I am devoting 2026 to focus on my rpg. The one differentiator here is something I am still not seeing: proper use of LLMs in games. The current batch is all lazy asset generation, maybe logic coding and what not, but not anything that could make the world actually feel alive.
Obviously, it all comes with its own sets of issues, but I am working through those as they come. But it is still a slow move solo.
What is your 2c on some of the recent backlash about AI assets in games? Is that a vocal minority (game artists and similar ec), or is that part of a broader trend?
Are you thinking more, of LLM based "AI" or "director" logic? Like an LLM tailoring the challenges and randomness the player experiences?