That was fun until I got to the point where no progress could be made and I had to undo a whole bunch of times to get to a workable configuration. Perhaps add a notification of some kind that I've gotten myself in that situation, rather than letting me kill a bunch of time solving an unsolvable puzzle. Still, very enjoyable!
It’s stuck at “Loading…” on both Brave with no extensions and Safari with adblockers. It was only after I tried it on Firefox without anything that I realised the cookie banner is the issue.
This was really fun. I actually went back to the beginning of the archive to find more puzzles to solve. I think it would be nice if when you have solved one of the historical puzzles it would give you a button to click onto the next day's puzzle.
I actually never came across the situation where my grid was unsolvable. As I was playing I was wondering what kind of algorithm you used to come up with grids that have no possible dead ends. Since this is clearly an issue, I wonder if it's possible to come up with puzzles that always have a solution similar to how the algorithm for creating Sudoku puzzles always guarantees it can be solved without guessing.
Love the idea. It's fun to play.
I didn't like that it's possible to leave the underlying word unchanged by dragging the word containing a letter twice to the second occurence.
Fun! On first thought, I'd prefer knowing when I'm in an unwinnable state instead of having to keep clicking the hint button.
Also, the site worked for me in Chrome but doesn't work in Firefox (145.0.2). Do `window.cookieManager = ...` (or even `var cookieManager = ...`) instead of `const cookieManager = ...`. This goes for all variables in the global lexical scope you intend to share across source files.
Fantastic work, very fun ! I actually only ran into the dead end scenario right until the last few words so not a frustrating first experience. But reading other comments maybe a setting to prevent the player to take a route that ends up unsolvable would be great. Kinda like the "Normal" and "Expert" Modes in worldle
Very nice. Easy to accidentally cheat, however. Shift a word to an invalid position, but right click instead of letting the mouse up event fire. Then shift the word back to the original position: win!
Nicely done! This is an excellent experience, both visually and gameplay wise.
The only thing that felt a bit weird was being able to change the word to the same word, if the slid word had the same letter twice.
I was hoping this was like the game Crossy Road, but your goal was to throw yourself into traffic
In tutorial, it did not accept HIM as a solution, because it wanted DIM. Kinda confusing.
Tutorial was pretty confusing to me. I formed "HIM" and it rejected it, no explanation why.
Oh that was way more fun than I expected! I feel I shall be playing this regularly!
Cool game!
Was a bit disappointed when I almost "solved" it but couldn't solve the last 2 words, finally clicked the hint and it told me to undo 12 times.. would have preferred if there was a warning earlier.
Really fun. The undo/redo functionality is much appreciated.
I love games where the rules can be understood in seconds
Also OMG I've just read your bio - I saw and wondered what someone more from the software side (rather than philsophy) would say: https://open.substack.com/pub/mcauldronism/p/the-maintenance...
I love it. My bets are on that this idea will be stolen and turned into some micro-transaction plagued app on store before the end of the week.
I love this!
Haven't yet really tried the full level but really liked the tutorial, and the quality of the build
update - wow the actual level is better ;)
Cute. Lots of "-ed" matching tho
This is really, really cool. I think telling me how many moves I have to go back in the hint was absolutely a must-do, and shouldn't cost two hints... Second-guessing every single move I made would be insane, but knowing I had to go back seven, and pick something different than the last thing I restored, that worked fine.
It's easy to assume making a word disappear is always the right choice, but you forget it changes the word it leaves behind as well. Very clever.
It does have the same quirk Wordle had that bugged me: Treating browser storage as useful in our multidevice world.
The website says "I basically need to design puzzles in reverse and have built a set of tools to help me with that." Does that mean that each day's puzzle is essentially built by hand? It seems like an interesting and non-trivial search problem to automatically generate puzzles, given a dictionary.