maybe there is more going on here but it's relatively easy to make a text post processing shader and apply it to anything, 3d scene, a video, etc...
https://post-processing.tresjs.org/guide/pmndrs/ascii
https://forum.babylonjs.com/t/ascii-shader-using-glsl-postpr...
https://threejs.org/examples/?q=ascii#webgl_effects_ascii
https://codesandbox.io/p/sandbox/ascii-postprocessing-n628p8...
I had a similar effect for a C program I wrote a long time ago (I think 2007?). Here's a video: https://www.youtube.com/watch?v=H4j-BkwMB20
and the code: https://github.com/kristopolous/ascsee
I just updated it so it compiles on modern systems.
I also found the original version if you like being an archaeologist: https://9ol.es/tmp/gol.c
Just throwing a HELL YES <with a kung fu punch> out there for this. Nice work. I've been trying to integrate a live ascii video feature for a while now and the subtle detail on this is really inspiring.
nicee
Spent longer than I'd like to admit trying to recreate the Balatro background effect...
Here I'm being ridiculous but I was a bit disappointed that it was a canvas rendering and not a mono-font text block
Well thats pretty cool!
Would love this as an audio visualizer
What do you see in the clouds?
that looks pretty good
This is cool... But I feel like having different color/brightness for each symbol kinda defeats the purpose of it being ASCII when the symbols only correspond to different intensities anyway.