I think it's interesting how gamers have developed a pretty healthy aversion to generative ai in video games. Steam and Itch both now make it mandatory that games disclose generative ai use and recently even beloved Larian Studios was under fire for using ai for concept art. Gamers hate that shit.
I think that's good, but the whole "AI is literally not doing anything", that it's just some mass hallucination has to die. Gamers argue it takes jobs from artists away, programmers seem to have to argue it doesn't actually do anything for some reason. Isn't that telling?
IDK, I think it's at least reasonable to look at the fact that there isn't a ton of new software available out there and conclude "AI isn't actually making software creation any faster". I understand the counterarguments to that but it's hardly an unreasonable conclusion.
I think this is probably a trend that will erode with time, even now it’s probably just moved underground. How many human artists are using AI for concepts then laundering the results? Even if it’s just idea generation, that’s a part of the process. If it speeds up throughput, then maybe that’s fewer jobs in the long run.
And if AI assisted products are cheaper, and are actually good, then people will have to vote with their wallets. I think we’ve learned that people aren’t very good at doing that with causes they claim to care about once they have to actually part with their money.
That is consumer choice, a consumer has rights to know whether something is made by using a tech which could make them unemployed or not. I wouldnt pay $70 or $10 on a game that I know someone didnt put effort into.
I haven't gamed much in the last few years due to severe lack of time so I'm out of touch, but I used to play a lot of CRPGs and I always dreamed of having NPCs who could talk and react beyond predefined scripted lines. This seems to finally be possible thanks to LLMs and I think it was desired by many (not only me). So why are gamers not excited about generative AI?
> Gamers hate that shit.
Unless AI is used for code (which it is, surely, almost everywhere), then Gamers don't give a damn. Also, Larian didn't use it for concept art, they used it to generate the first mood board to give to the concept artist as a guideline. And then there is Ark Raiders, who uses AI for all their VO, and that game is a massive hit.
This is just a breathless bubble, the wider gaming audience couldn't give two shits if studios use AI or not.
I think the costs of LLMs (huge energy hunger, people being fired because of it, hostile takeover of human creativity, and it causing computer hardware to rise in cost exponentially) is by far larger than the uses (generating videos of fish with arms, programming slightly faster, writing slop emails to talented people).
I know LLMs won't vanish again magically, but I wish they would every time I have to deal with their output.
> programmers seem to have to argue it doesn't actually do anything for some reason.
It's not really hard to see... spend your whole life defining yourself around what you do that others can't or won't, then an algorithm comes along which can do a lot of the same. Directly threatens the ego, understandings around self-image and self-worth, as well as future financial prospects (perceived). Along with a heavy dose of change scary, change bad.
Personally, I think the solution is to avoid building your self-image around material things, and to welcome and embrace new tools which always bring new opportunities, but I can see why the polar opposite is a natural reaction for many.