All of this subthread comes from an attempt to refute the statement, "Considering there has never been a AAA game of that genre...".
Never is a long time. However, now we're arguing the counter-examples aren't "AAA games".
>Never is a long time.
It is bounded by the time AAA games became financial viable to create.
>Never is a long time.
It is bounded by the time AAA games became financial viable to create.