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itsgrimetimelast Saturday at 8:00 PM1 replyview on HN

I've done this! Given the right interface I was surprised at how well it did. Prompted it "You're controlling a character in Old School RuneScape, come up with a goal for yourself, and don't stop working on it until you've achieved it". It decided to fish for and cook 100 lobsters, and it did it pretty much flawlessly!

Biggest downside was it's inability to see (literally), getting lists of interact-able game objects, NPCs, etc was fine when it decided to do something that didn't require any real-time input. Sailing, or anything that required it to react to what's on screen was pretty much impossible without more tooling to manage the reacting part for it (e.g. tool to navigate automatically to some location).


Replies

runfrookyesterday at 10:31 AM

RuneScape is packet based and there are tools for inspecting packets. I wonder if these tools can give some insight to Claude Code.

The only thing is you would need a description of the worlmap on each tick (i.e. where npcs are, where objects are, where players are)