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AndrewStephenstoday at 7:20 AM1 replyview on HN

Game design is filled with simple ideas that interact in fun ways. Every time I have tried to come up with complex AIs I ended up scrapping them in favor of "stupid" solutions that turned out to be more enjoyable and easier to tune.


Replies

zahlmantoday at 7:58 AM

I can vouch from my experience of turn-based games that exploiting a dumb AI often makes the game more fun (and gives the developer license to throw more/tougher enemies at the player), and noticing the faults really doesn't degrade the experience like you'd expect.

Unless enemies have entirely non-functional pathing. Then it's just funny.