My point is this:
Rust is complex.
That is not a statement anyone can deny. Unless you're a Rust-bro "hey man I learned it so I’m baffled how you can't see it's super simple ..... etc etc" - often the implication that you're not very smart if you think Rust is complex.
Of everything that I have learned about programming, this is the BIGGEST lesson: - complexity is bad, avoid complexity. Complex is not the same as "sophisticated", which implies necessary intricacy. Complex means unneeded unnecessary cognitive load - things made harder than they should be when it could have been avoided - that's complexity. If you are writing complex code then you're writing bad code. And Rust is complex.
It is sad that we did not end up with a SIMPLE programming language that solves the memory safety problem.
What we needed was Rust-- i.e Rust without all the non-safety related extras that make it different - it's all the non-safety add ons that makes Rust into a Rube Goldberg machine.
> It is sad that we did not end up with a SIMPLE programming language that solves the memory safety problem.
We did, arguably. Those languages are called JavaScript, Python, Java, C#, etc. Those languages tend to be eschewed in certain niches, though, and it's there that simplicity tends to be harder to achieve.
> What we needed was Rust-- i.e Rust without all the non-safety related extras that make it different - it's all the non-safety add ons that makes Rust into a Rube Goldberg machine.
I think it might also be worth considering that some people find those "non-safety related extras" a good thing. Dropping backwards compatibility and/or familiarity, just like everything else, is a tradeoff, and that tradeoff might be worth it if you think the resulting semantics are nicer to work with.
You'd be surprised to see, after deep inspection, how little of Rust you can remove while keeping its safety story the same (that is, memory safe without GC).
Traits? Nope. We need some way for code reuse. Classes cannot be made memory safe without extra cost (at least, I don't know how can they). And they are not less complex either. Templates like C++? More complex, and doesn't allow defining safety interfaces. No tool for code reuse? That will also severely limit the safety (imagine how safe Rust was if everyone would need to roll their `Vec`).
The borrow checker of course cannot be omitted. ADTs are really required for almost anything Rust does (and also, fantastic on their own). Destructors? Required to prevent use after free.
Async can be removed (and in fact, wasn't there in the beginning) which is a large surface area, but even today it can mostly be avoided if you're not working in some areas.
I don't think anybody can deny Rust is complex, but most often it's inherent complexity (what you call "sophistication") given the constraints Rust operates in, not accidental complexity.
> It is sad that we did not end up with a SIMPLE programming language that solves the memory safety problem.
I am not a savant by any means, and yet I was able to get up and running with Rust relatively quickly. What Rust isn't is ergonomic, in that Rust gets very annoyed with the ways that one might want to structure their code. Trust me, I got bit by the borrow checker countless times, and it did grate on me.
As a result, there are many tasks that I would avoid using Rust for, tasks where both speed and safety aren't critical. But if neither is a priority, the list of alternative languages I can resort to is quite long, much longer than Zig, C++, or C. And in the cases where both are a factor, I would consider being needled by the compiler to be a feature and not a bug.