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cubefoxtoday at 10:46 AM1 replyview on HN

I guess the technology still has some quality limitations, otherwise we would already see it in mainstream movies, e.g. to simulate smooth camera motions beyond what is achievable with video stabilization. It's much more difficult to achieve 4K quality that holds up on a movie theater screen, without visible artifacts, than to do an artistic music video.


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jofzartoday at 11:46 AM

https://youtu.be/eyAVWH61R8E?t=3m53s

I would say Superman's quality didn't suffer for it.

I would say cost is probably the most expensive part it's also just like "why bother", it's not CG, it's not "2d filming" so it's just niche, like the scenarios you would actually need this are very low.

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