I think you'll find that most of the retained curves are short, because these are the ones that are able to provide local detail. Maybe you could improve the detail level by choosing the 4 control points to be nearby most of the time?
I made a similar thing a few years ago using randomly placed translucent circles of random sizes and fixed opacity level (about 20% as I recall). Initially the circles had unknown colours; after placing them all, for each of the R, G and B channels, I used a linear programming solver to solve exactly for the intensities in that channel that would minimise an overall error (I had to use the L1 distance, since the more usual squared error couldn't be expressed in the solver). This produced some quite nice images, that were also fun to animate :)