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torginustoday at 11:36 AM0 repliesview on HN

Per window double buffering is actively harmful - as it means you're triple buffering, as the render goes window buffer->composite buffer->screen, and that's with perfect timing, and even this kind of latency is actively unpleasant when typing or moving the mouse.

If you get the timing right, there should be no need for double-buffering individual windows.