Very cool. Shame there's not a webgl fallback though. It will be a couple of years until webgpu adoption is good enough.
You can also see extension support for webgpu via https://web3dsurvey.com/webgpu
It’s available everywhere if you are on newest OS and newest browser.
Biggest issue is MacOS users with newer Safari on older MacOS.
And even if WebGPU is enabled, the implementation might still be broken or inefficient in various ways. For example, Firefox uses some ridiculous polling-based approach [1] to check for completion, which disqualifies the implementation for many performance-critical applications.
[1] https://bugzilla.mozilla.org/show_bug.cgi?id=1870699
And there is the issue of getting the browser to use the correct GPU in the first place, but that is a different can of worms.