> and whilst orbits are fast satellite manoeuvres are slow
This is something people unfamiliar tend to misconceive in their limited thinking on the subject. You can't just tap the breaks to slow down. Changing altitude of satellites is done by speeding up to increase altitude and slowing down to lower altitude. Once you change the velocity and reach the desired altitude, you have to then undo that acceleration to get back to orbital velocity. Fuel is required in both directions. The less fuel used the better for the maneuver. Most satellites EoL is defined by remaining maneuvering fuel vs functionality of the hardware.
My first understanding of accelerating in space was from the old Asteroids game. To slow down, you had to rotate 180° and start accelerating in that direction. Others might learn it from Kerbal.
> This is something people unfamiliar tend to misconceive in their limited thinking on the subject
I have a background in astronautical engineering. While you can't tap the brakes to 'slow down', you can impart miniscule amounts of impulse which, over the course of hundreds of orbits, will change your plane by an imperceptible amount from a distance, but tens or hundreds of kilometers up close. OM being OM, you can predicts these collisions in advance.
I had a professor who referred to orbits not in altitude but in expected decay time. We're currently in the months to single-digit years orbits. (We will stay there for telecommunications due to latency.) If we were doing at decades or centuries what we're doing in LEO, this would be a problem. At LEO, it's a nuisance and barely more.