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rustystumptoday at 8:23 AM0 repliesview on HN

Most consumers dont have that and at 60 fps you are already maxing it out and more assuming os is doing nothing else. Bandwidth even on gpus is still the bottleneck.

Even then, when u write to a framebuffer directly in the gpu if the locations of the points are not contiguous you are thrashing. Rendering points very fast is still very much about reducing the data set down to bypass all the layers of memory walls.