Speaking as someone familiar with C and Rust (not so much Go!), although there's a parallel here to Rust's Traits, this actually is much closer to dyn Trait in Rust, which uses vtables and runtime polymorphism, rather than "regular" Traits in Rust, which are monomorphized versions of similar interface constraints, much closer to C++'s templates (or concepts, I'm hand waving here).
This isn't necessarily a negative, sometimes you actually prefer vtables and runtime polymorphism for various reasons like flexibility, or code size reasons. Just wanted to add some flavor for folks that aren't as familiar with Rust, that this isn't exactly how things usually work, as "regular" Trait usage is much more common than dyn Trait usage, which you have to explicitly opt-in to.