logoalt Hacker News

cannoneyedtoday at 6:55 PM1 replyview on HN

That’s exactly right - the fine tuned Qwen model was able to generate seamless pixels most of the time, but you can find lots of places around the map where it failed.

More interestingly, not even the biggest smartest image models can tell if a seam exists or not (likely due to the way they represent image tokens internally)


Replies

NAR8789today at 7:03 PM

I'm curious why you didn't do something like generate new tiles one at a time, but just expand the input area on the sides with already-generated neighbors. Looks like your infill model doesn't really care about tile sizes, and I doubt it really needs full adjacent tiles to match style. Why 2x2 tile inputs rather than say... generate new tiles one at a time, but add 50px of bordering tile on each side that already has a pixel art neighbor?

show 2 replies