Yeah this was my take. "Duh. Now so what?"
One thing this article points out is that the growth of settlements is unrealistic. they follow a linear path of constant expansion whereas real medieval villages were very stable in a sort of subsistence mode for centuries.
I mean... yeah. But it's not a simulator, right? It's also not a time capsule. Should we write a blog post about how these game villages never actually existed with the people depicted in the game? Or write a blog post about how medieval villages actually existed in 3D space and not pixels on the screen? These are all true things but who was misinformed about them?
The article had some ideas on how to improve games without detracting from them?
Like using a free form road builder like modern city building games use is neither unfeasible or unfun?
Preplanning a settlement is also something that is done in modern city builders, zoning areas for different use?
Taxes dont seem to be difficult to implement either.
Article seems more reasonable than the reaction. And its probably not going to go unnoticed by people playing in the genre.