I ran a similar operation over summer where I treated vibecoding like a war. I was the general. I had recon (planning), and frontmen/infantry making the changes. Bugs and poor design were the enemy. Planning docs were OPORD, we had sit reps, and after action reports - complete e2e workflow. Even had hooks for sounds and sprites. Was fun for a bit but regressed to simpler conceptual and more boring workflows.
Anyways we'll likely always settle on simpler/boring - but the game analogies are fun in the time being. A lot of opportunity to enhance UX around design, planning, and review.