This looks pretty solid. I think you can make this process more efficient by decomposing the problem into layers that are more easily testable, e.g. testing topological relationships of DOM elements after parse, then spatial after layout, then eventually pixels on things like ACID2 or whatever the modern equivalent is. The models can often come up with tests more accurately than they get the code right the first time. There are often also invariants that can be used to identify bugs without ground truth, e.g rendering the page with slightly different widths you can make some assertions about how far elements will move.
> There are often also invariants that can be used to identify bugs without ground truth, e.g rendering the page with slightly different widths you can make some assertions about how far elements will move.
That's really interesting and sounds useful! I'm wondering if there are general guidelines/requirements (not specific to browsers) that could kind of "trigger" those things in the agent, without explicitly telling it. I think generally that's how I try to approach prompting.