You can, my first prompt in Zork 3 was “pick up the latern, light it, and walk down the dark path”, and it did all that.
In MOOLLM Adventures, you can have NPC characters with entire game mechanics, rules, and playing piece prototypes embedded in them, that can run cooperatively in parallel in the same game!
The Grue — The Darkness That IS The Game:
https://github.com/SimHacker/moollm/tree/main/examples/adven...
Hint: GET LAMP
https://github.com/SimHacker/moollm/blob/main/examples/adven...
MC Frontalot - It Is Pitch Dark:
https://www.youtube.com/watch?v=4nigRT2KmCE
Snorax the Patient — The Wumpus Who IS The Game
https://github.com/SimHacker/moollm/tree/main/examples/adven...
Bottomless Pit:
https://github.com/SimHacker/moollm/blob/main/examples/adven...
Superbats:
https://github.com/SimHacker/moollm/blob/main/examples/adven...
Hunt the Wumpus BASIC source code from 1973 to resolve any rule ambiguities:
https://github.com/SimHacker/moollm/blob/main/examples/adven...
With a classic Zork mailbox integrated with the postal system, including junk mail, stamp collecting, chain mail, and offers you can't refuse:
https://github.com/SimHacker/moollm/blob/main/examples/adven...
Postal System:
https://github.com/SimHacker/moollm/tree/main/skills/postal
Not to be confused with the Postel System:
I think if these were ported to IF6 and compiled into Z8 machine game the parser would be improved nearly for free but they woudn't run fast enough under an 8 bit machine. But for DOS, Amiga, Classic Macintosh and even the ESP32 it would be more than enough to run these.