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heyitssimyesterday at 11:25 AM3 repliesview on HN

I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becoming a proper platform. A couple games I've shipped with it:

- https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play

- https://craftmygame.com/game/f977040308d84f41b615244b/r/play

Each game I build adds to the component library: multiplayer, event systems, NPC behaviors, dialogues, etc... Currently working on a multiplayer Bomberman clone which is stress-testing the networking layer.

The engine/editor is at craftmygame.com if anyone wants to poke around!


Replies

tamasnetyesterday at 12:27 PM

The games seem fun, and your beta site looks fantastic. I'm always awed and humbled by folks who have the vision & spend the time to create something like this.

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mghackerladyyesterday at 2:04 PM

Is there any text based programming environment for it? the one thing game engines like unity or unreal get right IMO is having a pretty GUI for doing basic things and prototyping while still having the text based programming available to modify further

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babyyesterday at 1:40 PM

I’ve been playing with it in the last few days and really like UI, feels much more modern than rpg maker!

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