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bittumenEntityyesterday at 3:08 PM5 repliesview on HN

Like the author says:

> Linux is the preferred platform for development

Honestly I'm surprised he was using a non unix system this long, I guess it kinda proves his point that switching costs can seem huge


Replies

wongarsuyesterday at 3:23 PM

I'm basically developing on Linux despite running windows. I just set the terminal emulator to open wsl by default, and have VSCode connect to the WSL instance. This also gives you the "native docker" the author mentions, just ignore Docker for Windows exists and install docker in your wsl.

This does have downsides, and the author lists many. It also has some marginal upsides. For example running multiple distros for testing is trivial, and while the Windows file Explorer might be a shitshow that reached its peak over two decades ago it somehow seems to still be leagues ahead of the options in linux gui land. And of course the situation in gaming and content creation used to be way worse just a couple years ago, so for many switching only became viable relatively recently

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tracker1yesterday at 5:16 PM

Before MS really started mucking things up the past few years, I was referring to WSL as my favorite Linux distro... MS took a LOT of the rough edges off in terms of development.

bobsterlobsteryesterday at 3:12 PM

I was using WSL for the longest time.

troupoyesterday at 3:12 PM

Both MacOS and Windows with wsl are perfectly fine for development. Especially MacOS.

There's literally nothing special about Linux when it comes to development. And there are quite a few downsides especially when it comes to some specialized tooling because many vendors often only have Windows tools for their devices.

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iberatoryesterday at 3:26 PM

Citation needed. It's not. Linux is only good for hosting. Only very very few large companies gives laptops with Linux to developers.

Linux for desktop is a joke, always have been since at least Slackware 7.1 running at my 486

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