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orbital-decayyesterday at 7:33 PM1 replyview on HN

It was crazy efficient on character or tile-based hardware. It makes no difference on bitmap displays, or rather adds some overhead.


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weinzierlyesterday at 7:52 PM

At the end of the day it's always pixels - alway has been [1] - and the efficiency of storing and blitting a small number of fixed size rectangles is hard to beat if you can get away with it.

[1] Except for the early oscilloscope style vector displays maybe.

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