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chongliyesterday at 11:52 PM4 repliesview on HN

Those may be some amazing games you listed but none of them scratch the itch that some folks have for twitchy NES games. For some reason, modern indie developers never try to emulate the tight, twitchy, highly responsive controls of NES games. Instead, they go for floaty, slow acceleration-based, more forgiving controls.

The puzzle games in your list have no equal though. The NES is pretty light on puzzle / adventure games, though it did receive really nice ports of the MacVenture games (Deja Vu, Uninvited, Shadowgate) as well as Maniac Mansion, and it has a couple of unique ones with Nightshade and Solstice that blend in a bit of action while remaining primarily adventure games.


Replies

CoolGuyStevetoday at 12:14 AM

A large part of this is because the latency on modern TVs can be anywhere between 4.7ms and 150ms so games have to allow for a lot of slack in their input.

The NES and SNES had 1-3 frames of latency depending on the game.

techpressiontoday at 5:35 AM

NES games are pretty darn slow and not very twitchy at all compared to something like Super Meat Boy. I’m not into the genre too much but I know there are quite a few more of them. And Street Fighter still requires very exact frame execution if you want to take it to the extreme.

I’m as nostalgic as anyone, but games today are just so much better in every way.

anyfootoday at 12:10 AM

Dark Souls and Hollow Knight were among the listed titles, come on.

darth_aardvarktoday at 1:36 AM

Have you tried UFO 50?

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