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valorzardtoday at 8:36 AM2 repliesview on HN

This is so interesting!! I had a very similar idea! I would love to see if you could port games made with phaser or three js to this engine (though I think anything that involves the DOM is a no go sadly)


Replies

Flux159today at 10:57 AM

So I am stubbing parts of the DOM api (input handling like keydown, pointer events, etc.), so you shouldn't need to rewrite any of that.

Three.js and Pixi 8 with the WebGPU renderer are part of the v1.0.0 roadmap (verifying that they can work correctly on all platforms), right now most of the testing was done against my own engine (tentatively called mystral.js which will also be open sourced as part of v1.0.0, it's already used for some of the examples, just as a minified bundle): https://github.com/mystralengine/mystralnative/issues/7

whizztertoday at 9:16 AM

For any thin parts that needs the DOM one could make JS stubs that mimic behaviour.