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reactordevtoday at 11:49 AM0 repliesview on HN

I’m not making anything up. I don’t fabricate. I gave you my point of view and you refuse to accept it.

It’s just not a good game.

You can have a good game and a shit story (see Gears of War, Halo). You can have a good game and an epic story (see Witcher 3, Guild Wars 2, Red Dead Redemptions). You can even have a bad game with a good story (L.A. Noire, Batman Arkham series).

What makes a game good: Are the controls intuitive? Is the world believable? Interactivity? Grounded in realism but doesn’t need to be. If there’s a story, does the story unfold or am I just playing the “living action” version of the book? If it unfolds, does it do so linearly from level to level or does it do it naturally, filling in gaps of a bigger picture?

There’s nuance in each. I generally agree with consensus on what’s good vs bad but where I differ is in the storytelling. As a long time DM, it pains me to walk through a story from chapter 1 till end in a linear fashion. This is why I dislike Diablo style games even though it’s super fun and we all love a loot piñata. It’s just such a shitty story and so linear. “Stay a while and listen…” “I’ve heard you say this 1000x grandpa!”