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bzzztyesterday at 3:07 PM2 repliesview on HN

You can make up some 'critical defects' for every tool and engine in the universe. So what game engine is perfect for an 'ambitious developer' to use?


Replies

plopzyesterday at 4:50 PM

bevy?

eudamoniacyesterday at 5:02 PM

Unity, Unreal, Monogame are a few engines via which ambitious games are regularly shipped. Godot is not among them because Godot has very few good games in it, with a terrible use:release ratio, which is in turn because it is primarily a game dev tutorial platform.

I'm not sure if there is any example of a studio or person making their second game in Godot when their first was not, and this rare occurrence seems to me a product of the "wow this shit is just not a serious engine compared to what I was using" effect.

Games are very complicated to make and take a very long time. Any unneeded friction will compound into games not getting shipped at all most of the time. Godot is uniquely frictional outside the basic happy path.