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calibaslast Friday at 3:40 PM1 replyview on HN

So use Rust instead, Godot supports bindings via FFI: https://godot-rust.github.io/

I wont claim it works flawlessly, but you don't have to use GDScript or C# to program Godot.

You can also use C++, Go, Java, Typescript, Zig, Scala, Kotlin and Swift: https://github.com/Godot-Languages-Support/godot-lang-suppor...


Replies

robby_w_glast Friday at 4:05 PM

I was able to hack together a toy game with godot-rust several years ago, and it had some rough edges but I was able to integrate Bevy’s ECS with godot’s editor and rendering. I’ve loosely followed its development since then, and the roughest parts seem to have been smoothed out. If it’s important to the dev, they can absolutely use rust