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K0balttoday at 1:41 PM2 repliesview on HN

They sound shiny and mysterious?


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chpatricktoday at 2:19 PM

I know you know, just practical intuition for 3D graphics in case someone finds it useful:

There's a 1-1 mapping between complex numbers and 2D rotation matrices that only do rotation and scaling. The benefit is that the complex number only has two coefficients, not four like the matrix. Multiplying these complex numbers is the same as multiplying the equivalent matrices. Quaternions are the same idea just in 3 dimensions (so with 3 imaginary units i j k, not just i, one per plane).

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Scene_Cast2today at 1:54 PM

Then why not geometric / Clifford algebra?

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