Design patterns are one of those things where you have to go through the full cycle to really use it effectively. It goes through the stages:
no patterns. -> Everything must follow the gang of four's patterns!!!! -> omg I can't read code anymore I'm just looking at factories. No more patterns!!! -> Patterns are useful as a response to very specific contexts.
I remember being religious about strategy patterns on an app I developed once where I kept the db layer separated from the code so that I could do data management as a strategy. Theoretically this would mean that if I ever switched DBs it would be effortless to create a new strategy and swap it out using a config. I could even do tests using in memory structures instead of DBs which made TDD ultra fast.
DB switchover never happened and the effort I put into maintaining the pattern was more than the effort it would have taken me to swap a db out later :,) .
Design patterns are one of those things where you have to go through the full cycle to really use it effectively. It goes through the stages:
no patterns. -> Everything must follow the gang of four's patterns!!!! -> omg I can't read code anymore I'm just looking at factories. No more patterns!!! -> Patterns are useful as a response to very specific contexts.
I remember being religious about strategy patterns on an app I developed once where I kept the db layer separated from the code so that I could do data management as a strategy. Theoretically this would mean that if I ever switched DBs it would be effortless to create a new strategy and swap it out using a config. I could even do tests using in memory structures instead of DBs which made TDD ultra fast.
DB switchover never happened and the effort I put into maintaining the pattern was more than the effort it would have taken me to swap a db out later :,) .