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ameliaquiningtoday at 4:09 AM1 replyview on HN

Scrabble is a competitive game, not a puzzle, and therefore subject to a different set of constraints. (Players in a competitive game are trying to win; a puzzle author, if they're any good at their job, is ultimately trying to lose.)

In particular, you have to consider the equilibrium. If you only allow a subset of words in Scrabble, this replaces the competitive advantage from knowing lots of words that no one uses in real life, with a competitive advantage from knowing the exact contours of the border between acceptable and unacceptable words. I would argue that this is even worse; at least if you learn lots of Scrabble words you're learning something about the real world.

By contrast, Wordle can self-impose whatever constraints they want on solutions, and people don't have to know what those constraints are in order to solve the puzzle. (It can help a little on the margin, which in a perfect world would not be the case, but it's much less of a problem for the puzzle-solving experience than the Scrabble equivalent would be.)


Replies

groggotoday at 4:36 AM

Ya that's a good point for competitive scrabble. However today I think a lot of people's main exposure to Scrabble comes from WordsWithFriends (and recently, the new NYT games version). In those games, there's no penalty for getting a wrong word, it just won't let you play it. In that context, I at least think it would be nice to have a setting with a more limited list... it could be like Chess timed variants.

It's obviously an impossible challenge to draw those contours in language. Wordle did pretty well though! And going the other direction, just allowing everything that could possibly a word, just starts getting ridiculous.