it's not the making part, it's the making a competitive end-result.
in 2000 only needed to make something and it was good enough. now you need marketing budget of 10 000$ and skills for that also
> in 2000 only needed to make something and it was good enough. now you need marketing budget of 10 000$ and skills for that also
You needed much more marketing budget in 2000 than today, I think you have that reversed. There is a reason indie basically wasn't a thing until steam could do marketing for you.
> in 2000 only needed to make something and it was good enough. now you need marketing budget of 10 000$ and skills for that also
You needed much more marketing budget in 2000 than today, I think you have that reversed. There is a reason indie basically wasn't a thing until steam could do marketing for you.