I disagree. It's like the lumberjack working from home watching an enormous robotic forestry machine cut trees on a set of tv-screens. If he enjoyed producing lumber, then what he sees on those screens will fill him with joy. He's producing lots of lumber. He's much more efficient than with both axe and chainsaw.
But if he enjoyed being in the forest, and _doesn't really care about lumber at all_ (Because it turns out, he never used or liked lumber, he merely produced it for his employer) then these screens won't give him any joy at all.
That's how I feel. I don't care about code, but I also don't really care about products. I mostly care about the craft. It's like solving sudokus. I don't collect solved sudokus. Once solved I don't care about them. Having a robot solve sudokus for me would be completely pointless.
> I sense a pattern that many developers care more about doing what they want instead of providing value to others.
And you'd be 100% right. I do this work because my employer provides me with enough sudokus. And I provide value back which is more than I'm compensated with. That is: I'm compensated with two things: intellectual challenge, and money. That's the relationship I have with my employer. If I could produce 10x more but I don't get the intellectual challenge? The employer isn't giving me what I want - and I'd stop doing the work.
I think "You do what the employer wants, produce what needs to be produced, and in return you get money" is a simplification that misses the literal forest for all the forestry.
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But now you are conflating solving problems with a personal preference of how the problem should be solved. This never bodes well (unless you always prefer picking the method best suited to solve the problem.)