There's a lot of variety in the residential proxy market. Some are sourced from bandwidth sharing SDKs for games with user consent, some are "mislabeled" IPs from ISPs that offer that as a product and then there's a long tail of "hacked" devices. Labeling them generally as sketchy seems wrong.
> Some are sourced from bandwidth sharing SDKs for games with user consent...
The notion that most people installing a game meaningfully consent to unspecified ongoing uses of their Internet connection resold to undeclared third parties gave me a good, hearty belly laugh. Especially expressed so matter-of-factly.
Thank you.